![]() If you are ready for some 3D programming, you should give the first Series of 3D programming a try. In this series, you will learn enough techniques to create almost any 2D game you can think of! This is a screenshot of the game we will create in this series: If you are interested in beginning game programming in MonoGame, you can start with the 2D series. Let me show you the final screens of the 5 projects we create during the Tutorials: This way, you can see a real-world example in practice of all the features explained in the chapters.Īt this moment, you will find five series of Riemer's Tutorials on this site: one series on 2D game programming and four series on 3D game programming. Instead of writing small stand-alone chapters, I've opted to introduce you to the various MonoGame concepts one at a time, and gradually integrate the new concepts into our project as we move on. The MonoGame Tutorials are presented in a series of tutorials. All the software you need to start writing your MonoGame application is completely free! On the first page of Series 1, you can find the details for how you can get access to MonoGame and the free tools provided by Microsoft to get you up and running (in some cases all you need is a text editor :D ). If you have some basic programming experience, whether it be using C#, Microsoft Visual Basic or Java, you will have no problems to start coding your MonoGame project right away. On these pages, you can find everything you need to start programming your own games in MonoGame! The Tutorials aim to kickstart your MonoGame development journey in the shortest possible time. ![]() Welcome to the archive of Riemer's XNA Tutorials, which have been updated and Migrated to MonoGame.
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